Hey, I’m
Harris Munir
I'm a software engineer and designer based in Portland, Oregon. I like making video games and going on walks and stuff. These days I work on web startups. My passion is connecting people.
EXPERIENCE
Tunks
2017 - Present
Austin, TX / Remote
- - Co-founded Tunks LLC, an indie games and software studio
- - Co-developed sesh, the best calendar bot for Discord
- - Co-developed HackStack, an intense hacking game for iOS
- - Leveled up my game development skills by working on many prototypes in Lua, C#, and C++
Shuffle Dating
2023
Portland, OR
- - Joined as a co-founder (CTO) to establish engineering and product development
- - Led engineering team of 4 to build core web application and admin dashboard
- - Transitioned to advisor role after reaching steady state with sustainable growth
Riot Games (Valorant)
2016 - 2017
Los Angeles, CA
- - Served as a Gameplay Engineer on Valorant as it transitioned from prototype to full production
- - Worked in Unreal Engine (C++ and Blueprint)
- - Developed and maintained core gameplay systems
- - Providing engineering support for design, audio, and UI teams
Jolly
2015
Austin, TX
- - Worked on a prototype mobile game using Unity (C#)
- - Developed gameplay, graphics, networking, debugging, and testing systems
- - Contributed to the game design process by participating in design meetings and providing feedback
- - Acquired by Riot Games in 2016
IBM
2014
Austin, TX
- - Contributed to open source projects by porting the Boost C++ libraries to Power Linux platforms
- - Set up Jenkins servers to automate software testing
- - Built a web based porting automation tool prototype from the ground up
EDUCATION
The University of Texas at Austin
2012 - 2016
Austin, TX
- Bachelor of Science and Arts in Computer Science, Minor in Business